EsportsRiot Games Penalizes 296,416 Accounts for Boosting in VALORANT and League of Legends with Anti-Boost
Riot Games Penalizes 296,416 Accounts for Boosting in VALORANT and League of Legends with Anti-Boost
Core answer: Riot Games đã xử lý 296.416 tài khoản vi phạm thao túng xếp hạng trong VALORANT và League of Legends bằng hệ thống Anti-Boost, áp dụng các mức phạt từ hủy điểm đến cấm vĩnh viễn. Key facts: - Anti-Boost nhắm vào cày thuê, mua/bán/chuyển nhượng tài khoản, cố ý hạ rank và thao túng kết quả. - Tài khoản phụ do chính người chơi tạo và vận hành được xem là hợp lệ (nguồn: Riot Games). - Tái phạm bị tăng thời gian khóa; vi phạm thương mại có thể bị cấm vĩnh viễn. - Tài khoản chính của người cày thuê và bạn chơi thường xuyên có thể bị xử lý theo. - Riot dự kiến mở rộng Anti-Boost để phát hiện dấu hiệu cày thuê ở cấp độ trận đấu. Nguồn: Riot Games (không ghi ngày xuất bản) | Cross-checked: VuaBong.vn Related Q&A: Q: Người mua cày thuê bị phạt gì? - Bị hủy điểm, đưa về rank gốc và khóa tài khoản tạm thời. Q: Tài khoản phụ có bị cấm không? - Không, nếu do chính người chơi tạo và tự vận hành, Riot chỉ xử lý khi có ý định thao túng. Q: Số liệu 296.416 có kiểm toán độc lập không? - Không, đây là số liệu Riot tự công bố, chưa có bên thứ ba xác minh.
Riot Games has revealed details about its Anti-Boost enforcement system, confirming that 296,416 accounts were penalized for rank manipulation across VALORANT and League of Legends. The publisher says the move demonstrates its commitment to protecting the competitive integrity of both ranked ladders.
Boosting occurs when a high-skilled player logs into another person's account to play ranked matches on their behalf. The practice is widespread and creates a gray-market economy around account trading and rank inflation. Riot's Anti-Boost system targets several behaviors: using someone else's account to gain ranked points, buying/selling/transferring accounts, intentional deranking, and coordinated manipulation. However, self-created and self-operated alt accounts remain outside the penalty scope, as long as there is no intention to manipulate ranks.
The penalty ladder has four tiers. First-time offenders have their ranked points and rewards canceled, with the account reset to its original rank and temporarily suspended. Repeat offenses lead to longer bans. Commercial violations such as account trading or intentional deranking can result in permanent bans. Liability also extends to associated parties: the booster's main account and frequently queued teammates may face action.
The most controversial part is joint liability for teammates. While intended to dismantle boosting networks, it risks punishing innocent players who unknowingly queue with a booster. Riot has not disclosed an appeal mechanism or tolerance threshold.
The 296,416 figure is a cumulative total without a baseline, so it does not prove that enforcement is tightening. The data is self-reported and unaudited, and Riot acts as both investigator and judge, raising fairness concerns.
Beyond penalties, Anti-Boost protects the ranked ladder as the foundation of esports talent scouting and player retention. It also sends a competitive signal to other publishers. Riot plans to expand detection to match-level boosting signs, but the enforcement-evasion race is ongoing. For players, the key issue is trust: a clean ladder needs both smart algorithms and transparent, fair procedures.

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